Semester 1 2017/2018
|Monday||11:10-noon||Normally: H.R.B Lecture Theater, Robinson Building |
Oct 16: Room 425 Anatomy Lecture Theater - Doorway 3 Medical School, Teviot
Nov 13: Room 425 Anatomy Lecture Theater - Doorway 3 Medical School, Teviot
|Thursday||11:10-noon||G.07 Meadows Lecture Theater - Doorway 4, Medical School, Teviot Central|
To contact: kvaniea at inf.ed.ac.uk (replace at with @)
Office: IF 5.23
Quick ReferencesWhere to find all the resources we use in the class.
- Lecture Recordings - Go to Learn and click on "Media Hopper Replay".
- Other Videos - Go to Learn and click on "Additional Videos" on the left hand side. These videos include a make-up video for Lecture 2 and some other examples of HCI methodologies.
- Coursework Discussion - Piazza
- Readings - Select pages from Universal Methods of Design (UMD) can be found on Learn. Individual links can also be found in the outline below.
CourseworkQuestions around coursework should be directed to Piazza.
- Formative feedback: Verbal feedback on both coursework will be provided by the lecturer during the weekly tutorials. One of the aims of the formative feedback for the coursework is to align in good time the student's proposed solutions with the advertised marking scheme.
- Marks with written summative feedback on the coursework will be returned by the dates given above.
Sign up for tutorials by going to: https://student.inf.ed.ac.uk
All tutorials are in AT - M3.
- Mon 10:00-10:50
- Mon 12:10-13:00
- Mon 13:10-14:00
- Tue 13:10-14:00
- Wed 13:10-14:00
- Thu 12:10-13:00
- Thu 13:10-14:00
- Fri 13:10-14:00
Tutorials start in week 3. A worksheet will be issued before each tutorial. For tutorials were we are doing a hands-on activity you may be asked to think about a topic in advance or gather some experiences from your friends. For tutorials where we are going over example exam problems the problems will be posted in advance and the answers discussed during the tutorial.
- Paper Prototype Evaluation
- Survey Question Design
- Think Aloud
- Affinity Diagram
- No Tutorial Weeks 8, 9 and 10
- Universal methods of design 100 ways to research complex problems, develop innovative ideas, and design effective solutions
ebook available: from the library.
- Designed for Use: Create Usable Interfaces for Applications and the Web by Lukas Mathis
More online resources
- HCI exam will be held in December 2017. Please double check information with the university's Examination Timetables.
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Interactions between computers and humans should be as intuitive as conversations between two humans—and yet many products and services fail to achieve this. So, what do you need to know so as to create an intuitive user experience? Human psychology? Emotional design? Specialized design processes? The answer is, of course, all of the above, and this course will cover them all.
Human-computer interaction (HCI) is about understanding what it means to be a user of a computer (which is more complicated than it sounds), and therefore how to create related products and services that work seamlessly. It’s an important skill to master, because it gives any company the perspective and knowledge needed to build products that work more efficiently and therefore sell better. In fact, the Bureau of Labor Statistics predicts the Computer and IT occupation to grow by 12% from 2014–2024, faster than the average for all occupations. This goes to show the immense demand in the market for professionals equipped with the right computer and IT skills.
This course provides a comprehensive introduction and deep dive into HCI, so you can create designs that provide outstanding user experiences. Whether you are a newcomer to the subject of HCI or a professional, by the end of the course you will have a deep understanding of what it means to be a user and how to implement user-centered design for the best possible results.
This course is based on in-depth videos created by the amazing Alan Dix. You'll be in great company with this renowned professor from Lancaster University, a specialist in HCI and co-author of the classic textbook, Human-Computer Interaction.
What you will learn
- The definitions of human-computer interaction
- The design process involved in interaction design, navigation design, and screen design
- Cognition and perception, encompassing attention, memory, thought, and the role of the “senses” in HCI
- Emotion, and why it is so important to user experience
- Implementation of windowing systems, applications, architectures, and frameworks
- How to evaluate user experience using numbers and statistics
Who should take this course
This is a beginner-level course suitable for newcomers and experienced practitioners alike:
- UX designers who want to gain in-depth theoretical knowledge to augment their experience
- Project managers looking to understand how to build products that work intuitively
- Software engineers who want a solid understanding of human-computer interaction and UX design
- Entrepreneurs looking to create well-designed products that stand out from the competition
- Marketers who want to gain a deep understanding of customers
- Newcomers to design who are considering making a switch to HCI or UX design
Courses in the Interaction Design Foundation are designed to contain comprehensive, evidence-based content, while ensuring that the learning curve is never too steep. All participants will have the opportunity to share ideas, seek help with tests, and enjoy the social aspects afforded by our open and friendly forum.
Learn and work with a global team of designers
When you take part in this course, you will join a global multidisciplinary team working on the course and the exercises at the same time as you. You will work together to improve your skills and understanding. Your course group will be made up of an incredibly diverse group of professionals, all of whom have the same objective—to become successful designers. It’s your chance to learn, grow, and network with your peers across the planet.
Lessons in this course
Note: Lessons become available at a schedule of one lesson per week. Once a lesson becomes available, it is open for you forever — you can take all the time you want to go through each lesson. There is no time limit to finish a course, and you always have access to your classmates, course material, and your answers.
The estimated time to complete this course is a total of 14 hours 34 mins spread over 8 weeks.
Lesson 0: Introductions and welcome
Available anytime after Mar 19, 2018. Estimated time to complete: 40 mins.
Lesson 1: Introducing Human-computer Interaction
Available anytime after Mar 20, 2018. Estimated time to complete: 42 mins.
Lesson 2: Interaction Design
Available anytime after Mar 27, 2018. Estimated time to complete: 3 hours 40 mins.
Lesson 3: Cognition and Perception
Available anytime after Apr 03, 2018. Estimated time to complete: 1 hour 24 mins.
Lesson 4: Memory
Available anytime after Apr 10, 2018. Estimated time to complete: 1 hour 7 mins.
Lesson 5: Thinking and Action
Available anytime after Apr 17, 2018. Estimated time to complete: 37 mins.