# General Assignment Problem

The **assignment problem** is one of the fundamental combinatorial optimization problems in the branch of optimization or operations research in mathematics. It consists of finding a maximum weight matching (or minimum weight perfect matching) in a weightedbipartite graph.

In its most general form, the problem is as follows:

- The problem instance has a number of
*agents*and a number of*tasks*. Any agent can be assigned to perform any task, incurring some*cost*that may vary depending on the agent-task assignment. It is required to perform all tasks by assigning exactly one agent to each task and exactly one task to each agent in such a way that the*total cost*of the assignment is minimized.

If the numbers of agents and tasks are equal and the total cost of the assignment for all tasks is equal to the sum of the costs for each agent (or the sum of the costs for each task, which is the same thing in this case), then the problem is called the *linear assignment problem*. Commonly, when speaking of the *assignment problem* without any additional qualification, then the *linear assignment problem* is meant.

## Algorithms and generalizations[edit]

The Hungarian algorithm is one of many algorithms that have been devised that solve the linear assignment problem within time bounded by a polynomial expression of the number of agents. Other algorithms include adaptations of the primal simplex algorithm, and the auction algorithm.

The assignment problem is a special case of the transportation problem, which is a special case of the minimum cost flow problem, which in turn is a special case of a linear program. While it is possible to solve any of these problems using the simplex algorithm, each specialization has more efficient algorithms designed to take advantage of its special structure.

When a number of agents and tasks is very large, a parallel algorithm with randomization can be applied. The problem of finding minimum weight maximum matching can be converted to finding a minimum weight perfect matching. A bipartite graph can be extended to a complete bipartite graph by adding artificial edges with large weights. These weights should exceed the weights of all existing matchings to prevent appearance of artificial edges in the possible solution. As shown by Mulmuley, Vazirani & Vazirani (1987), the problem of minimum weight perfect matching is converted to finding minors in the adjacency matrix of a graph. Using the isolation lemma, a minimum weight perfect matching in a graph can be found with probability at least ½. For a graph with n vertices, it requires time.

## Example[edit]

Suppose that a taxi firm has three taxis (the agents) available, and three customers (the tasks) wishing to be picked up as soon as possible. The firm prides itself on speedy pickups, so for each taxi the "cost" of picking up a particular customer will depend on the time taken for the taxi to reach the pickup point. The solution to the assignment problem will be whichever combination of taxis and customers results in the least total cost.

However, the assignment problem can be made rather more flexible than it first appears. In the above example, suppose that there are four taxis available, but still only three customers. Then a fourth dummy task can be invented, perhaps called "sitting still doing nothing", with a cost of 0 for the taxi assigned to it. The assignment problem can then be solved in the usual way and still give the best solution to the problem.

Similar adjustments can be done in order to allow more tasks than agents, tasks to which multiple agents must be assigned (for instance, a group of more customers than will fit in one taxi), or maximizing profit rather than minimizing cost.

## Formal mathematical definition[edit]

The formal definition of the **assignment problem** (or **linear assignment problem**) is

- Given two sets,
*A*and*T*, of equal size, together with a weight function*C*:*A*×*T*→**R**. Find a bijection*f*:*A*→*T*such that the cost function:

is minimized.

Usually the weight function is viewed as a square real-valued matrix*C*, so that the cost function is written down as:

The problem is "linear" because the cost function to be optimized as well as all the constraints contain only linear terms.

The problem can be expressed as a standard linear program with the objective function

subject to the constraints

The variable represents the assignment of agent to task , taking value 1 if the assignment is done and 0 otherwise. This formulation allows also fractional variable values, but there is always an optimal solution where the variables take integer values. This is because the constraint matrix is totally unimodular. The first constraint requires that every agent is assigned to exactly one task, and the second constraint requires that every task is assigned exactly one agent.

## See also[edit]

## References[edit]

## Further reading[edit]

In applied mathematics, the maximum **generalized assignment problem** is a problem in combinatorial optimization. This problem is a generalization of the assignment problem in which both tasks and agents have a size. Moreover, the size of each task might vary from one agent to the other.

This problem in its most general form is as follows:

There are a number of agents and a number of tasks. Any agent can be assigned to perform any task, incurring some cost and profit that may vary depending on the agent-task assignment. Moreover, each agent has a budget and the sum of the costs of tasks assigned to it cannot exceed this budget. It is required to find an assignment in which all agents do not exceed their budget and total profit of the assignment is maximized.

## In special cases[edit]

In the special case in which all the agents' budgets and all tasks' costs are equal to 1, this problem reduces to the assignment problem. When the costs and profits of all agents-task assignment are equal, this problem reduces to the multiple knapsack problem. If there is a single agent, then, this problem reduces to the knapsack problem.

## Explanation of definition[edit]

In the following, we have *n* kinds of items, through and *m* kinds of bins through . Each bin is associated with a budget . For a bin , each item has a profit and a weight . A solution is an assignment from items to bins. A feasible solution is a solution in which for each bin the total weight of assigned items is at most . The solution's profit is the sum of profits for each item-bin assignment. The goal is to find a maximum profit feasible solution.

Mathematically the generalized assignment problem can be formulated as an integer program:

## Complexity[edit]

The generalized assignment problem is NP-hard,^{[1]} and it is even APX-hard to approximate it. Recently it was shown that an extension of it is hard to approximate for every .^{[citation needed]}

## Greedy approximation algorithm[edit]

Using any -approximation algorithm ALG for the knapsack problem, it is possible to construct a ()-approximation for the generalized assignment problem in a greedy manner using a residual profit concept. The algorithm constructs a schedule in iterations, where during iteration a tentative selection of items to bin is selected. The selection for bin might change as items might be reselected in a later iteration for other bins. The residual profit of an item for bin is if is not selected for any other bin or – if is selected for bin .

Formally: We use a vector to indicate the tentative schedule during the algorithm. Specifically, means the item is scheduled on bin and means that item is not scheduled. The residual profit in iteration is denoted by , where if item is not scheduled (i.e. ) and if item is scheduled on bin (i.e. ).

Formally:

- Set
- For do:
- Call ALG to find a solution to bin using the residual profit function . Denote the selected items by .
- Update using , i.e., for all .

## See also[edit]

## References[edit]

- Reuven Cohen, Liran Katzir, and Danny Raz, "An Efficient Approximation for the Generalized Assignment Problem", Information Processing Letters, Vol. 100, Issue 4, pp. 162–166, November 2006.
- Lisa Fleischer, Michel X. Goemans, Vahab S. Mirrokni, and Maxim Sviridenko, "Tight Approximation Algorithms for Maximum General Assignment Problems", SODA 2006, pp. 611–620.
- Hans Kellerer, Ulrich Pferschy, David Pisinger,
*Knapsack Problems*, 2005. Springer Verlag ISBN 3-540-40286-1

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